With 12 lives for two, players must fight to gain points from each kill. The containers of life are boulders freely moved by characters in the arena and used for throwing. In hand-to-hand combat the characters interact using their muscles and initiate targeted hits. When all containers are exhausted the game enters the final stage, where the victorious player takes the points earned. MECHANICS Procedural placement of arena Interaction with environments Procedural hand-to-hand attacks COMBAT MODES DUEL – random opponent (season points) SPARRING – invite an opponent for training from your friends list