The main features: survival, building, exploration, combat, technology The four major seasonal climates set against the backdrop of ocean currents: the mild → the storm → the ocean current → the cold snap Explore Collect supplies by rafting: collect wood, seagrass, coral, ore, and so on. ·Including semi-finished products such as discarded plastic bottles and gears that require specific instruments to be processed and refined; ·Trade items with randomly appeared mystery merchants. Survival Escaping from the disasters various disasters brought about by enemy groups and seasonal climates; The cold wave requires something like cotton clothes to keep warm. How to survive? Schedule a specific time for each role to divide the work. Construction Players can expand the survival place according to their own preferences; After the tavern’s renewed, you can recruit new characters of your own choice. Combat Seasonal climate affects the sea, triggering random events and sea monsters; ·Get items after killing animals: kill rabbits to get radishes, meat, radish seedlings, kill sheep to get wool, meat, etc. ·Trigger events: Fishing (making bait, making fish food) Planting (sowing, watering, harvesting, making materials or foodstuffs) Taverns (trading, recruitment, etc…) Technology: Solving survival problems — killing animals, making clothes, refining advanced materials — building power systems.