◆◆What is MechNest?◆◆ MechNest is my solo project and my first work. It’s a balanced combination of roguelike, shooting, hack and slash. The meaning of the title is ‘den of mecha’. ◆◆ Roguelike ◆◆ Dungeons and enemy characters are randomly generated and upgrades cannot be carried over to the next playthrough. (PermaDeath) Defeating a boss unlocks new skills and custom appearance elements. There are no leveling or multiplayer elements. ◆◆ Shooting ◆◆ MechNest’s main shooting is designed without lock-on or homing elements. It prioritizes shooting than action. ◆◆ Hack and Slash ◆◆ Outside of the high difficulty dungeons, the game is designed to be more exhilarating than tense. HP and shields heal automatically, so be bold enough to wipe out a bunch of enemies. The core of the game is to fight the enemies that appear one after another. There are no story elements. ◆◆Thank you for your support.◆◆ MechNest is run by just two people, one developer and one promotional staff. If you find it a bit of fun, please support us by sharing and reviewing it! Recommended Twitter hashtags #MechNest