Build up a world piece-by-piece using the power of the god-like Fates, while keeping them happy enough to avoid world-shattering temper tantrums! Fate Tectonics is a world-building puzzle game featuring a handcrafted pixel art style and a 16-bit symphonic soundtrack. Carefully place terrain tiles, piecing together the world in a way that will appease a growing number of god-like beings called Fates. One wrong move could mean angering the Fates, resulting in a chain reaction of destruction and chaos. Unlock the powers of the Fates to build a stronger and increasingly beautiful world and face off with final Fates for the ultimate world-crumbling finale. Features Easy to pick up and play casually, but also offers deep challenge for more strategic players. Handcrafted in-game pixel art, a soundtrack of symphony & steam by composer Robby Duguay, and Twitter-shareable worlds! The powerful Book of Fate keeps track of your progress and chronicles your adventures! Two game modes —test your world-building skills in timed cycles of creation and destruction under Ragnarosa and Fortuna’s vigilant watch, or take your time and build up a world as large as you can at your own pace, under the calming influence of Serenity . Accessibility options cater to gamers with motor skill, cognitive and vision impairments. Accessibility Options Include: Multiple control schemes, remappable keys and input options Design and colour palette are resistant to 3 types of colour blindness Advanced options for cursor speed, font size, game speed and more Separate volume controls for music and sound effects Full-screen and windowed modes All menus and screens have a half-second cooldown between inputs In-game hints and guidance for new players Assistive tile auto-rotate feature that learns your preferences Comprehensive save system featuring overview of progress, multiple save states per save file, and thumbnails for each save state for a quick visual reference of progress What they’re saying about Fate Tectonics “Last night, I decided to play Fate Tectonics [official site] for five minutes, just to get an idea about how its world-building puzzles worked. It was a long five minutes. Around an hour and a half, all told. (…) It’s rather good.â€â€”ADAM SMITH, Rock Paper Shotgun “The combination of strategy and puzzle solving is certainly unique and makes for a very addictive gameplay experience.â€â€”GAMERAMBLE “(The game) allows players to derive meaningful satisfaction from creating expansive worlds one piece at a time. It’s almost meditative during the early going. Then it starts to get a bit tricky.†– CHAD SAPIEHA, Post Arcade (Financial Post) “I personally found that it brought back a sort of childlike joy that came from building things with blocks or legos as a kid, then destroying it all in a cathartic burst of destructive control.â€â€” ALEXX APLIN, Mod Vive. “My main piece of advice is be willing to fail. It has some of the best game over gameplay since Sim City of old.â€â€”CHRISTOPHER DEMELO, The Snarge. “The strategic spin on a world-building game gives Fate Tectonics an added challenge many people won’t expect.†— CONOR BAILEY, The Spew. ‘If you play only one real-time polytheistic tile-placement world-building strategy puzzle game , make it this one!’—RAIGAN BURNS Metanet Software (N++) ‘Has all the joys of creating with all the pains of having it crumble away around you .’—JAMIE TUCKER, Asteroid Base (Lovers In A Dangerous Spacetime) ‘Fate Tectonics is a beguiling game; it lures us in with the cathartic pleasure of clicking together puzzle pieces . The satisfaction in snapping the precise piece into the perfect place is matched only by games like Carcassonne. That is until you realize that you are actually playing a precarious game of house of cards with three angry toddlers stomping about.’—JOHN Z. LINDVAY BigSushi.FM Fate Tectonics is a proud GDC 2015 alumni of the Indie Megabooth.